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NPC Generator

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Advanced [show]


Richard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has the majority of his body covered in plate. He has styled his golden hair well, parting it to the left. His skin is flawless and his amber eyes scan people very quickly.

Personality: Richard wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted martial powers by his dying sister.

Motivation: To clean up the streets; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Gifted. Bonds: Attractive, Military. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Richard Beckwith, Male Human Expert 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)16 (+3) 8 (-1)9 (-1)
Skills Insight +2, Performance +2
Senses Passive Perception 9
Languages Common, Draconic, Abyssal, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1200 gp. Smoky quartz (60 gp). Freshwater pearl (11 gp). Jasper (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Barkeep. His blonde hair is unkempt and raggedy. His brown eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Flaws: Ugly. Bonds: Poor, Religious, Adventurer, Family, In love. Occupation: Barkeep

Voice: Old Prospector

Attributes [hide]

Arnold Wordsworth, Male Human Rogue 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Athletics +3, History +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Ernest Wakefield, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he is greedy

Flaws: Selfish. Bonds: Adventurer, Military, Rich. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Ernest Wakefield, Male Human Commoner 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)13 (+1) 16 (+3)17 (+3)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp.


Social Check DCs


Trey Kendal, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears black trousers with tan and green striped suspenders. He wears various colorful collared shirts. His golden hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He speaks before he thinks and is too direct. He is lazy and tries to find solutions quickly.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Impulsive, Lazy, Disease. Bonds: Attractive, Rich. Occupation: Ruler

Voice: French accent

Attributes [hide]

Trey Kendal, Male Human Monk 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)14 (+2) 8 (-1)13 (+1)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Gerald Holton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Adventurer uniform. His chestnut hair is smooth and relatively long. His fierce violet eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. He does not trust anyone and sleeps with one eye open.

History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Flaws: Insomniac. Bonds: Job, Poor, Guardian, Adventurer. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Gerald Holton, Male Human Cleric 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)5 (-3) 15 (+2)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 60000 cp. Silver chalice with lapis lazuli gems (180 gp).


Social Check DCs

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