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Advanced [show]


Drogo Haley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is renowned for his bright grey suits and hats. He has styled his red hair well, parting it to the left. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Drogo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Stableman, and he later adopted a second son.

Motivation: A strong sense of loyalty to Human people; and to reunite with his absent mother

Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Slave, Enemies, Family. Occupation: Stableman

Voice: Irish accent

Attributes [hide]

Drogo Haley, Male Human Ranger 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)10 (+0) 12 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Citrine (80 gp). Tourmaline (90 gp). Amber (90 gp).


Social Check DCs


Manfred Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, grey shirt, and white tie. His skin is fair and his fingers are delicate and long. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the north, but his parents moved at a very young age to the south. Like his mother and his brother before him, after school he went straight into learning to become a Priest. He has drifted from career to career and currently works as a Priest.

Motivation: To be a Shipwright again; and he is content

Ideals: Fighting. Flaws: Selfish, Mundane. Bonds: Immigrant, Job. Occupation: Priest

Voice: Prounounces S like Z

Attributes [hide]

Manfred Palomarez, Male Human Cleric 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)16 (+3) 14 (+2)4 (-3)
Skills Intimidation -1, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. Jade (60 gp). Violet garnet (800 gp). Deep blue spinel (800 gp). 4 Acid flasks.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears many layers of old clothing at all times. His red hair is thinning but still full. He has gleaming, smiling amber eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is used to getting what he wants. In part because he is a meticulous planner.

History: His mother raised him in a mountain cabin. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature, Religious. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

John Gracey, Male Human Adept 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +1, Performance +3
Senses Passive Perception 12
Languages Common, Druidic, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Just what you see.


Social Check DCs


Wymar Nash, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his brown hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When Wymar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Locksmith.

Motivation: Wants to open a new tavern; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Job, Poor, Military. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Wymar Nash, Male Human Monk 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 200 gp. White pearl (110 gp). Star rose quartz (60 gp).


Social Check DCs


Conrad Abram, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries clubs. He wears a colorful flower in his brown hair. He wears a mask on his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Lazy. Bonds: Attractive, Rich. Occupation: Hunter

Voice: Loud with bravado

Attributes [hide]

Conrad Abram, Male Human Aristocrat 9
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 54 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 17 (+3)17 (+3)
Skills History +3, Intimidation +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 2000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp).


Social Check DCs

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