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Advanced [show]


Hubert Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is a ruthless business man, a trait he acquired from his mother.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the west; and he is content

Ideals: Artistic, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Layabout

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hubert Ainsley, Male Human Monk 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)6 (-2) 14 (+2)12 (+1)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp. Blue quartz (12 gp). Obsidian (12 gp). Blue sapphire (1400 gp). White opal (1400 gp).


Social Check DCs


Aldous Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a silver handlebar mustache and slicked back silver hair. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. He enjoys reading and quiet.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Aldous Barclay, Male Human Paladin 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100000 cp.


Social Check DCs


Balimaar Charlton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is renowned for his bright blue suits and hats. He has moderate length silver hair. He has brown eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of giants once and for all.

History: A powerful wizard made him what he is. When Balimaar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.

Motivation: His religion dominates his actions; and many giants want him driven away

Flaws: Ugly, Insomniac. Bonds: Enemies, Mentor, Military, Religious. Occupation: Slave Trader

Voice: French accent

Attributes [hide]

Balimaar Charlton, Male Human Wizard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)16 (+3) 12 (+1)12 (+1)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Giant, Infernal, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 200 gp. Red-brown spinel (60 gp). Obsidian (13 gp). Zircon (30 gp). Deep blue spinel (400 gp).


Social Check DCs


Trym Cotton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. His long golden hair is drawn into a two foot long braid. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Regain custody of his daughter; and revenge

Flaws: Addict, Antagonistic. Bonds: Family, Enemies, Guardian. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Cotton, Male Human Warlock 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 16 (+3)9 (-1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp.


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears his black hair up in a very large beehive style do. His half smiles and amber eyes are beguiling and draw you in.

Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. Animals are drawn to him, and he is able to talk to them.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Gifted, Justice. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Charles Mitchell, Male Human Commoner 9
Medium (5'8") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 24 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Deception +6, Nature +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 4000 sp. Blue quartz (11 gp). Golden yellow topaz (800 gp). Azurite (11 gp). Eye agate (11 gp). Rock crystal (30 gp). Lapis lazuli (11 gp). Amber (130 gp).


Social Check DCs

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