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NPC Generator

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Advanced [show]


Aldous Chester, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear white clothing when he does not wear armor. His tied-back hair is blonde. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with his god.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and marry his sister to traveling adventurers

Flaws: Shy. Bonds: Religious, Immigrant, Nature, Family. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Aldous Chester, Male Human Cleric 9
Medium (5'1") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)11 (+0) 14 (+2)15 (+2)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: Large well-done wool tapestry (400 gp).


Social Check DCs


Aldous Ogden, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large brown jacket and is in decent physical shape. His silver hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.

History: Aldous hails from a village terrorized by dire rats. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Enemies, Family, Military. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Aldous Ogden, Male Human Ranger 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 16 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)13 (+1) 6 (-2)12 (+1)
Skills Animal Handling +1, Religion +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp.


Social Check DCs


Dustin Skelton, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this eastern man has the majority of his body covered in plate. He wears his silver hair up in a very large beehive style do. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the east. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Joker. Flaws: Addict. Bonds: Attractive. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dustin Skelton, Male Human Paladin 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 7 (-2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Gunter Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His broad hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He would rather hide behind his crafts than deal with other people.

History: Gunter hails from a village terrorized by giants. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.

Motivation: Someone believes him a fraud; and many giants want him driven away

Ideals: Artistic. Flaws: Ugly, Disease, Shy. Bonds: Enemies. Occupation: Soapmaker

Voice: Dark and ominous

Attributes [hide]

Gunter Gracey, Male Human Monk 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky brown painted plate armor. His blonde hair is braided into rings. His face is scarred and worn.

Personality: He is extraordinarily eccentric. He has a small toy that he constantly fidgets with.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Sailor father left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many gnolls want him driven away.

Flaws: Ugly, Insane, Addict, Disease. Bonds: Mentor. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Solomon Eastaughffe, Male Human Expert 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs

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