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NPC Generator

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Advanced [show]


Gerard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. His hair, while still mostly red, has prominent grey streaks. His thin eyebrows rest above his beady violet eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gerard was born in the north. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Gerard Eastaughffe, Male Human Expert 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Norman Thorpe, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a brown cloak and cross-gartered tan stockings. With a patchy red beard and wild red hair. His fierce hazel eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Shipwright in town.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A freak accident while working with his Banker mother left him crippled. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new shipwright responsibilities is difficult

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Job, Religious. Occupation: Shipwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Norman Thorpe, Male Human Warrior 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 7 (-2)9 (-1) 7 (-2)14 (+2)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Guy Winterbourne, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and wears a tight fitting grey shirt and pants. His auburn hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Wishes to resurrect an old love; and money/treasure

Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Rich, In love. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Guy Winterbourne, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)14 (+2) 9 (-1)17 (+3)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Reynard Copeland, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown tunic with tan highlights, and long white pants that bunch up around his shoes. His brown hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.

History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and his relatives are trying to arrange a marriage

Flaws: Ugly, Shy, Selfish, Mundane. Bonds: Poor, Family. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Reynard Copeland, Male Human Paladin 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 31 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)11 (+0) 10 (+0)13 (+1)
Skills Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. Jasper (60 gp). Hematite (9 gp). Golden yellow topaz (300 gp).


Social Check DCs


Peter Clare, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his bow. He has a very tight haircut. His half smiles and green eyes are beguiling and draw you in.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great joy in being the best Armorer in town.

History: Peter was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Armorer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Philantrophist. Bonds: Attractive, Job. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Peter Clare, Male Human Cleric 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)11 (+0) 17 (+3)14 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 200 gp.


Social Check DCs

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