Alex Hornsby, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a fine chain shirt which he covers with black colored cloaks and clothing and is in decent physical shape. His moppish golden hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is an amazing painter.
History: He comes from a rich eastern family. After coming to the age of reason, Alex took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Glassblower job and began his own company from there.
Motivation: To unite with his sister; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Gifted. Bonds: Rich, Job, Family. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 800 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An abacus with copper, silver and gold markers (140 gp). Old masterpiece painting (500 gp).
Theodoric Pickering, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a yellow costume with the symbols of strength on his torso. He keeps his long chestnut hair kept up in a rat tail. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a Courier first and foremost. He believes firmly that knowledge should be universal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gifted from a young age, Theodoric studied abroad. Cursed with unlife at a very young age, Theodoric has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He seems to be bored by most things; and wants to open a new tavern
Ideals: Entrepeneur, Gifted. Flaws: Disease, Mundane. Bonds: Job. Occupation: Courier
Voice: Timid voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 20 pp.
Charles Burton, Male Human [Permalink]
Personal [hide]
Description: He wears just a grey suit. He has a slight overbite and is overall scrawny. His wide-brimmed hat is riddled with cuts and holes. His thin eyebrows rest above his beady blue eyes.
Personality: He dislikes all the random violence that takes place in the west. He uses divination through singing.
History: Charles was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Charles was left his mother's suit of armor and trained in its use and care. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army; and expand his business
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Engraver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon.
Henry Marlee, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Opinionated. Bonds: Rich, Enemies. Occupation: Sculptor
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 900 sp. 1 Darkwood Shield. 1 Masterwork studded leather. 1 Masterwork studded leather.
Lewis Graeme, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His black hair is matted, messy, and big. His brown eyes have a joyful gleam in them most of the time.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He misses his home and complains about the freezing weather, even in summer.
History: Lewis was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Fortune-teller. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Slave, Immigrant, Job. Occupation: Fortune-teller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 7 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 5 (-3) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 15000 sp. Brown-green garnet (120 gp). Azurite (8 gp). Red-brown spinel (120 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
