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NPC Generator

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Advanced [show]


Alexandre Coombs, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his sickle. His hair is brown, silky, and of moderate length. This gray eyed southerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions.

Flaws: Shy. Bonds: Attractive, Immigrant, Religious. Occupation: Carter

Voice: Australian accent

Attributes [hide]

Alexandre Coombs, Male Human Bard 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 8 (-1)7 (-2) 11 (+0)10 (+0)
Skills Arcana +0, History +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Miles Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. He wears a wide-brimmed hat to hide his balding. His violet eyes peer out from beneath his wide-brimmed black hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with a spirit at a very young age, Miles has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Passionate, Gifted. Flaws: Disease, Secretive. Bonds: Rich. Occupation: Banker

Voice: American accent

Attributes [hide]

Miles Wakefield, Male Human Cleric 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 9 (-1)14 (+2)
Skills Deception +4
Senses Passive Perception 9
Languages Common, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raymond Alton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raymond is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Raymond was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Raymond's mother didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Justice, Fighting. Flaws: Insane, Antagonistic. Bonds: Rich, Job. Occupation: Miller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Raymond Alton, Male Human Sorcerer 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 800 sp.


Social Check DCs


Theodoric Marlowe, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a yellow shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has done his best to style his golden hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Like his father and his brother before him, after school he went straight into learning to become a Detective. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic, Impulsive. Bonds: Religious, Job. Occupation: Detective

Voice: Spits and sputters

Attributes [hide]

Theodoric Marlowe, Male Human Warlock 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 4 (-3)14 (+2)
Skills Animal Handling -1, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 100 gp. Black pearl (500 gp). Hematite (8 gp).


Social Check DCs


Robert Springfield, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large black mantle and cape that has been intricately interwoven into his brown robe. His red hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Calm and collected, he is a well trained Merchant. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Merchant business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Logical. Bonds: Job, Military. Occupation: Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Robert Springfield, Male Human Barbarian 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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