Drogo Byron, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a brown coat over a black low-cut shirt, and a small hat upon his head. His white hair is kept up in a ponytail inside a small hat. His eyes are a pleasant green.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Drogo hails from a village terrorized by dire rats. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality
Ideals: Justice. Bonds: Adventurer, Enemies, Rich, Military. Occupation: Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20000 cp. Gold and topaz bottle stopper cork (1000 gp). A delicate brass dragon egg (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). 1 Minor magic item.
Robert Preston, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze. He carries a battered mace and tarnished flail as well. He wears his hair in dreadlocks. This brown eyed northerner is not easily forgotten.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He would rather hide behind his crafts than deal with other people.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his poetry dream.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Artistic. Flaws: Disease, Shy. Bonds: Rich. Occupation: Bricklayer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 700 gp. Rhodochrosite (9 gp). Black star sapphire (900 gp).
Gomory Wakefield, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a violet cloak and cross-gartered white stockings. His chestnut hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady gray eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Architect business at a young age. His psionic abilities were realized during a raid on his village. He struck the Architect job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Architect
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Ignan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 90 pp. Black opal (500 gp). Jasper (50 gp). Freshwater pearl (10 gp).
Percival Barney, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. He has styled his red hair well, parting it to the right. His eyes are brown and catlike.
Personality: He has always had a great fascination with Human culture. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: The child of a Bellfounder, who enjoyed hunting, Percival was taken on many hunting expeditions. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A strong sense of loyalty to Human people.
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, In love, Nature, Adventurer. Occupation: Soapmaker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Chad Northcott, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His hair is cut close to his head. His eyes are likewise gray.
Personality: Chad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the east, but his parents moved at a very young age to the west. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels threatened by others; and he feels the way he acts is they only way to get by in the world
Ideals: Extrovert, Impeccable. Flaws: Fearful. Bonds: Immigrant, Adventurer. Occupation: Architect
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5
Possessions: 3000 sp. Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item.
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