John Wheatley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a black vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his black boots flare out at the collars. His moppish black hair is in a traditional bowl cut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Addict, Antagonistic, Disease, Insomniac. Bonds: Job. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Obsidian (8 gp). 1 Masterwork studded leather. 1 Chain shirt. 1 Banded mail.
Everard Sherwood, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He very much looks the part of a Painter. He has a long chestnut beard with little hanging trinkets. His gray eyes are passionate and lively.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to loving parents in a slum to the west. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Painter for the past few years.
Motivation: To be a Cartwright again; and balancing his hectic life and new painter responsibilities is difficult
Ideals: Justice, Entrepeneur, Gifted. Bonds: Job, Poor. Occupation: Painter
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 42 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 7 (-2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 2000 gp. Golden pearl (160 gp). Rhodochrosite (14 gp). Moss agate (14 gp). Amethyst (160 gp). Eye agate (14 gp). Star rose quartz (30 gp). White opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Landon, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his glaive. He has a small bristly mustache and wavy black hair. He has a dull look in his gray eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by goblins. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Professionalism. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Gardener
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +5
Possessions: 300 gp. 1 Minor magic item.
Aldous Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel shirt with thin brown vertical stripes and tan pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Always inclined to offer people food he seems plenty friendly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Aldous was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he's in love
Ideals: Philantrophist, Joker. Flaws: Insomniac. Bonds: Attractive. Occupation: Cartwright
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 1 Minor magic item.
Trym Harlow, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a tan shirt with thin brown vertical stripes and pastel pants. He is tall, broad shouldered and powerfully built. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.
History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Stableman for the past few years.
Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and to clean up the streets
Ideals: Joker, Gifted, Fighting. Bonds: Job, Guardian. Occupation: Stableman
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
Possessions: 2000 gp. Deep blue spinel (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
