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Advanced [show]


Gunter Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely white suit with violet socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. He has wavy red hair. He is baby faced.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He served in the navy to pay for his family's outstanding loans. Gunter was born on a far western island where he grew up under the tutelage of his father, an expert Glassblower. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and to unite with his sister

Ideals: Optimist, Artistic. Bonds: Family, Military, Immigrant. Occupation: Glassblower

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gunter Winthrop, Male Human Bard 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 55 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 1600 gp.


Social Check DCs


Reynard Dalton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears a white vest and prefers red and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is matted, messy, and big. This gray eyed easterner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor, Nature. Occupation: Sculptor

Voice: Sleepy voice

Attributes [hide]

Reynard Dalton, Male Human Monk 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)14 (+2) 14 (+2)15 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Charles Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a violet shirt with thin tan vertical stripes and yellow pants. His hair is always cut to a buzz. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic, Disciplined. Bonds: Job, Adventurer, Immigrant. Occupation: Shipwright

Voice: Low range voice

Attributes [hide]

Charles Ramsay, Male Human Adept 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 8000 cp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp).


Social Check DCs


Percival Blyth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is blonde, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Percival was raised in a hard working conservative environment. Percival was born on a far western mountains where he grew up under the tutelage of his mother, an expert Tailor. He moves from town to town, unable to find a place to settle.

Motivation: To be a Bellfounder again; and he is unsatisfied with his job

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Tailor

Voice: Smoker's lung

Attributes [hide]

Percival Blyth, Male Human Commoner 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Deception +2, Medicine +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Don Breeden, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with Stetson hat. He has dyed his greying black hair a little too much giving a sharp black color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 64. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered singing. He was granted druidic powers by his dying sister.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Athletic, Gifted, Artistic. Flaws: Insane, Mundane. Occupation: Bookbinder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Don Breeden, Male Human Aristocrat 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 14 (+2)5 (-3) 10 (+0)13 (+1)
Skills Investigation -1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 100 gp.


Social Check DCs

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