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NPC Generator

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Advanced [show]


Guy Anderton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. He has done his best to style his silver hair to look like a famous performer. His thin eyebrows rest above his beady hazel eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small mountains village. In his 17th year, his parents were killed by a giants raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He was granted arcane powers by his dying sister.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Enemies. Occupation: Seamstress

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Anderton, Male Human Wizard 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1400 gp.


Social Check DCs


John Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple black robe with green stripes complete with hood. He sports a flattop hair cut. His eyes are hazel and catlike.

Personality: He exudes charisma. He is a tour de force of persuasion. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Mortician, who enjoyed hunting, John was taken on many hunting expeditions. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Bonds: Attractive, Nature, Mentor. Occupation: Actor

Voice: Shortens vowels

Attributes [hide]

John Staurheim, Male Human Expert 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 10 (+0)17 (+3)
Skills Athletics +2, Medicine +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +3

Possessions: 2000 sp. 1 Full Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Thomas Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His hair is brown and very short. He has green eyes and a white hat with a green feather.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is frequently practicing swordplay.

History: He comes from a rich northern family. His mother was a soldier and died while he was still young. Thomas was left his mother's suit of armor and trained in its use and care. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss; and he is terrified, and will act out of fear

Flaws: Ugly, Fearful. Bonds: Military, Rich, Has a crush. Occupation: Bowyer

Voice: Soft and mumbly

Attributes [hide]

Thomas Rutherford, Male Human Sorcerer 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 700 gp.


Social Check DCs


Theobald Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered greatsword and tarnished scythe as well. He keeps his long white hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his mother. His mother was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Joker, Optimist, Persistence. Flaws: Insane. Bonds: Attractive. Occupation: Stylist

Voice: Mousy voice

Attributes [hide]

Theobald Myerscough, Male Human Warrior 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)13 (+1) 7 (-2)15 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Masterwork Light wooden shield. 1 Masterwork Light wooden shield.


Social Check DCs


Hunter Chatham, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this northern man wears a pastel armored body suit, with a simple tan line shooting up and back down. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is an amazing painter.

History: Gifted from a young age, Hunter studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Hunter Chatham, Male Human Expert 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)7 (-2) 13 (+1)14 (+2)
Skills Athletics +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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