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John Gracey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his monstrous two handed axe. His hair is always cut to a buzz. His eyes are a pleasant violet.

Personality: Eccentric and domineering, John will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, John studied abroad. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by orcs. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Extrovert, Gifted. Bonds: Attractive, Enemies. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

John Gracey, Male Human Warlock 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)17 (+3) 9 (-1)11 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common, Aquan, Druidic, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 13000 sp.


Social Check DCs


Don Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has a large pastel mantle and cape that has been intricately interwoven into his white robe. He wears a colorful flower in his silver hair. He is baby faced.

Personality: Eccentric and domineering, Don will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his painting dream.

Motivation: He feels threatened by others.

Ideals: Extrovert, Entrepeneur, Artistic. Flaws: Fearful. Bonds: Attractive. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Don Mitchell, Male Human Expert 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)17 (+3) 14 (+2)10 (+0)
Skills Athletics +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Terran, Elven, Infernal
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gunter Stanford, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a yellow cloak and cross-gartered green stockings. He has a very tight haircut. His eyes are a pleasant blue.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: An old rival family wants him found; and doesn't want to be a bounty hunter and was forced into it by his family

Ideals: Justice, Entrepeneur. Bonds: Enemies, Poor, Family. Occupation: Bounty Hunter

Voice: Rolls R's

Attributes [hide]

Gunter Stanford, Male Human Sorcerer 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)10 (+0) 8 (-1)14 (+2)
Skills Deception +5, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 80 pp. Deep blue spinel (1000 gp).


Social Check DCs


Cory Gentry, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He usually wears his green robe and has his monstrous two handed axe always slung over his shoulder. He wears his black hair down. His skin is flawless and his gray eyes scan people very quickly.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Cory was born with his father's beautiful face. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: His spouse's relatives view him with great suspicion; and a need for knowledge about a nearby landmark

Ideals: Justice. Bonds: Attractive, Adventurer, Family. Occupation: Architect

Voice: French accent

Attributes [hide]

Cory Gentry, Male Human Rogue 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chad Oakes, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His left hand appears badly burned and disfigured. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His brown eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with a lost civilization.

History: Chad was raised in a hard working conservative environment. His childhood dream was to be a Guard, but he was a colossal failure. He hasn't been sleeping well lately.

Motivation: Expand his business.

Ideals: Passionate. Flaws: Insomniac. Bonds: Adventurer, Job. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Chad Oakes, Male Human Adept 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 42 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)10 (+0) 9 (-1)16 (+3)
Skills History +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Hematite (16 gp). Black pearl (1400 gp). Black star sapphire (500 gp). Aquamarine (1400 gp).


Social Check DCs

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