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Advanced [show]


Drogo Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. His long black hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Junk Dealer in town.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Locksmith, but he got bored and became a Junk Dealer. He has never given up on his painting dream.

Motivation: To find somewhere to settle down; and expand his business

Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Job, Mentor. Occupation: Junk Dealer

Voice: Prounounces S like Z

Attributes [hide]

Drogo Sharps, Male Human Rogue 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)11 (+0) 11 (+0)16 (+3)
Skills Intimidation +6, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 500 gp.


Social Check DCs


William Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is lengthy. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. William's father didn't care for him much, and the feeling was mutual. Some 4 years later his spouse died after the birth of his son. Heartbroken, William never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Antagonistic. Bonds: Enemies, Rich, In love, Job. Occupation: Mason

Voice: Relaxed voice

Attributes [hide]

William Hartford, Male Human Warrior 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Kyle Chester, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man wears silk and lounges about seductively. His golden hair is braided into rings. His green eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Athletic, Joker. Flaws: Hedonist, Disease. Bonds: Attractive. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kyle Chester, Male Human Aristocrat 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 13 (+1)8 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rolf Graeme, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His hair is greying and his face has many wrinkles. His eyes are green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Nothing but the best is good enough for him; and to reunite with his absent father

Ideals: Justice, Impeccable. Flaws: PTSD. Bonds: Family, Religious. Occupation: Engraver

Voice: Old Prospector

Attributes [hide]

Rolf Graeme, Male Human Sorcerer 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)11 (+0) 9 (-1)15 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 700 gp. Blue sapphire (400 gp). Freshwater pearl (10 gp). Black pearl (1500 gp). Black star sapphire (400 gp).


Social Check DCs


Godfrey Woods, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. He wears his silver hair up. His ears are large.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of a Adventurer, who enjoyed hunting, Godfrey was taken on many hunting expeditions. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Human compassion.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Enemies, Nature. Occupation: Spice Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Godfrey Woods, Male Human Warlock 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills History +4, Stealth +3
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 36000 sp.


Social Check DCs

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