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Advanced [show]


Manfred Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. His hair is red and very short. His eyes are violet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a minor phobia of water and hates getting wet.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Manfred took refuge in the old dungeon and found the beat up lance and armor he uses now. He now travels the world, in search of power and loot.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants

Ideals: Joker. Flaws: Fearful. Bonds: Poor, Nature, Adventurer, Enemies. Occupation: Detective

Voice: High pitched and raspy

Attributes [hide]

Manfred Bradford, Male Human Monk 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp. Moonstone (70 gp). Black pearl (1000 gp). Blue quartz (7 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Robert Bentham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. His silver hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To find somewhere to settle down; and sabotage a competitor

Ideals: Passionate, Justice. Flaws: Mundane. Bonds: Military, Job. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Robert Bentham, Male Human Cleric 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)11 (+0) 16 (+3)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 80 pp.


Social Check DCs


Gunter Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather, and he perpetually has his warhammer ready. His hair is greying and his face has many wrinkles. His eyes are amber and catlike.

Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Fighting, Extrovert, Gifted. Flaws: Hedonist. Bonds: Rich. Occupation: Masseuse

Voice: Scottish accent

Attributes [hide]

Gunter Ramsay, Male Human Aristocrat 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 18 (+4)13 (+1)
Skills Animal Handling +6, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Citrine (70 gp). Red garnet (120 gp). 1 Magnifying glass.


Social Check DCs


Odo Dudley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey coat over a green low-cut shirt, and a wide-brimmed hat upon his head, he is not a threatening figure. His blonde hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His mother raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Terse. Bonds: Adventurer, Has a crush, Nature, Mentor. Occupation: Layabout

Voice: German accent

Attributes [hide]

Odo Dudley, Male Human Expert 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)11 (+0) 12 (+1)15 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 31000 sp.


Social Check DCs


Trym Harlow, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a large pastel jacket. He has no hair. His eyes, though not visible through his cowl, are green.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Trym took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Disciplined, Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant, Slave. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Trym Harlow, Male Human Sorcerer 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 600 gp. Sardonyx (80 gp). Freshwater pearl (11 gp).


Social Check DCs

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