Don Kendal, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear tan pants and tee shirts and is in decent physical shape. His auburn hair, when down, is lengthy. His blue eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also has developed a complete distrust of the Junk Dealer profession.
History: His mother raised him in a mountain cabin. His homeland was ravaged by war and he spent much of his life rebuilding it. He inherited the family business which he has now maintained for 15 years.
Motivation: Many giants want him driven away; and expand his business
Flaws: Sensitive, PTSD. Bonds: Job, Nature, Enemies. Occupation: Sculptor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 51 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. White pearl (90 gp).
Randal Wade, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is typically in his Dilettante uniform. With a patchy black beard and wild black hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a ruthless business man, a trait he acquired from his mother.
History: He was born blind and as such lacked many opportunities for work. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Randal began to lead the lost caravan. Recently the stress of being a Dilettante has made it difficult for him to sleep.
Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Insomniac, Disease. Bonds: Job, Enemies. Occupation: Dilettante
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Orc, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.
Roger Mori, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire. He is muscular with a powerful set of arms. His auburn hair is drawn into a tight pony tail with a clover scrunchie. He has gleaming, smiling blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Roger and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Brewer
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
Possessions: 300 gp.
Dean Royston, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and usually wears his red robe and has his morningstar always slung over his shoulder. His white hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving Dean enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Adventurer, Religious. Occupation: Miner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 400 gp. Bloodstone (30 gp). 1 Minor magic item.
Thomas Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. He is portly but not overly obese. His auburn hair is braided into rings. His eyes are brown.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great joy in being the best Map Maker in town.
History: Born to a Animal Trainer, his mother struggled to pay the bills. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying brother.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
