Ralf Roscoe, Male Human [Permalink]
Personal [hide]
Description: This western man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His green eyes lackadaisically let the world flow into them.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Ralf's homeland. Ralf decided to take the middle way and become a bodyguard. Some 8 years later his spouse died after the birth of his son. Heartbroken, Ralf never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg
Ideals: Fighting. Bonds: Poor, Immigrant, Job, Adventurer, In love. Occupation: Unemployed
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Norman Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a ceremonial dagger. He has red hair. His green unseeing eyes seem to look past you.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When he was but 5 years old his parents immigrated from the east. In his 12th year, his parents were killed by a drow raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A deep hatred of drow.
Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Bowyer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Undercommon, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Obsidian (10 gp). Coral (40 gp).
Gerard Walpole, Male Human [Permalink]
Personal [hide]
Description: He wears a simple green robe with white stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy red hair. His amber eyes peer out from beneath his top green hat.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has achieved small success as a Merchant.
Motivation: Regain custody of his daughter; and expand his business
Ideals: Optimist. Bonds: Attractive, Job, Family. Occupation: Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Silver pearl (100 gp). 1 Minor magic item.
Roger Tyndall, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is cut jaggedly and amateurishly. His eyes are violet and he is always smoking a pipe.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Barkeep and found it very stressful. He now owns his own business.
Motivation: Wants to open a new tavern.
Ideals: Optimist. Flaws: Sensitive. Bonds: Slave, Job. Occupation: Barkeep
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 100 gp.
Bertram Coombs, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems. His skin is also unnaturally pale. His golden hair is lengthy. He has blue eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Beggar and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and wants to open a new tavern
Ideals: Passionate. Flaws: Ugly. Bonds: Rich, Military, Job, Enemies. Occupation: Beggar
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Onyx (30 gp). Sard (30 gp). Bloodstone (30 gp). Zircon (30 gp). 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.
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