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NPC Generator

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Advanced [show]


Alexandre Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and revenge

Ideals: Joker, Entrepeneur, Philantrophist. Bonds: Attractive, Enemies. Occupation: Sculptor

Voice: Sighs a lot, exhausted

Attributes [hide]

Alexandre Tatum, Male Human Barbarian 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 31 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 14 (+2)16 (+3)
Skills Intimidation +6, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 100000 cp. Violet garnet (1500 gp). Violet garnet (1500 gp).


Social Check DCs


Hunter Badger, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. He has a moderate pudge and is not very fit. His white hair is unkempt and raggedy. His brown eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to loving parents in a slum to the north. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His religion dominates his actions; and he loathes his own lifestyle

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Poor, Religious. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hunter Badger, Male Human Commoner 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)8 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Frederick Gracey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. He is bald on top and has large red tufts of hair around his ears. His blue eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Frederick will drive conversation. He is afraid of women and trembles around them

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Frederick took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Extrovert. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Dilettante

Voice: German accent

Attributes [hide]

Frederick Gracey, Male Human Druid 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)11 (+0) 10 (+0)11 (+0)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Just what you see.


Social Check DCs


Theodoric England, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is wearing a long, grey, dusty cloak. With bright red hair and a scraggly beard. He has gleaming, smiling hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 8 years old his parents immigrated from the north. Theodoric was born on a far northern forest where he grew up under the tutelage of his father, an expert Interpreter. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Interpreter

Voice: Old thin voice

Attributes [hide]

Theodoric England, Male Human Warlock 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)9 (-1) 15 (+2)18 (+4)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp.


Social Check DCs


Roland Spaulding, Male Human [Permalink]

Personal [hide]

Description: This western man usually wears his yellow robe and has his halberd always slung over his shoulder. His clothes are grease stained in places. He keeps his long white hair kept up in a rat tail. His fierce violet eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Roland grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Opinionated. Flaws: Impulsive. Bonds: Poor, Immigrant, Adventurer. Occupation: Barber

Voice: Pirate accent

Attributes [hide]

Roland Spaulding, Male Human Expert 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)15 (+2) 15 (+2)8 (-1)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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