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NPC Generator

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Advanced [show]


Guy Dumph, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. He wears a broad hat to hide his balding. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the west, but his parents moved at a very young age to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Poor, Attractive, Immigrant. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Guy Dumph, Male Human Sorcerer 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)8 (-1) 9 (-1)8 (-1)
Skills Insight +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 32000 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (600 gp). Gold music box (1000 gp).


Social Check DCs


Arnold Northcott, Male Human [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. He keeps his white hair in a pixie cut. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.

History: Arnold was raised in a hard working conservative environment. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he feels threatened by others

Ideals: Philantrophist. Flaws: Ugly, Depressed, Fearful. Bonds: Job. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Arnold Northcott, Male Human Warrior 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)7 (-2) 12 (+1)15 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Miles Breeden, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a pastel shirt with thin black vertical stripes and green pants. He sports a long chestnut beard, and similarly colored long hair. His eyes are gray and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a forest tribe. He was an athlete and attended two major summer competitions. He never won. He tends to his Soapmaker job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often.

Ideals: Gifted, Athletic. Flaws: Ugly. Bonds: Job, Nature. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

Miles Breeden, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 10 (+0)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 43000 sp.


Social Check DCs


Tim Shelby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tim took refuge in the large cave and found the beat up hammer and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Nature. Occupation: Hunter

Voice: Mousy voice

Attributes [hide]

Tim Shelby, Male Human Wizard 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 8 (-1)8 (-1)
Skills Insight +2, Nature +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 40000 cp. Brass mug with jade inlays (200 gp). Gold dragon comb with red garnet eye (800 gp).


Social Check DCs


Godfrey Soames, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, red cloak. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His fierce gray eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich eastern family. He moved from fad to fad and when he turned 15 he discovered writing. He now mingles about in high society.

Motivation: He's in love; and to settle down with his crush

Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Rich, Has a crush. Occupation: Mason

Voice: Creaky witch voice

Attributes [hide]

Godfrey Soames, Male Human Warrior 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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