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NPC Generator

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Advanced [show]


Arnold Badger, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Cook job and began his own company from there.

Motivation: Many goblins want him driven away; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Enemies, Poor, Job. Occupation: Cook

Voice: Ums and uhs a lot

Attributes [hide]

Arnold Badger, Male Human Fighter 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Insight +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 20000 cp. Black velvet mask with numerous citrines (170 gp).


Social Check DCs


Gunter Harlow, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered north to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism. Flaws: PTSD. Bonds: Adventurer, Military. Occupation: Cook

Voice: Pronounces difficult words wrong

Attributes [hide]

Gunter Harlow, Male Human Paladin 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 50 pp.


Social Check DCs


Ernest Stanton, Male Human [Permalink]

Personal [hide]

Description: A 5'3" northern man, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his trident. He keeps his silver hair in a pixie cut. This violet eyed northerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls.

Ideals: Philantrophist. Bonds: Military, Religious, Enemies. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Ernest Stanton, Male Human Wizard 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Perception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 3200 sp. Silver pearl (160 gp). Amber (160 gp). Amber (160 gp). 3 Smokesticks.


Social Check DCs


William Wesley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. His black hair, when down, is lengthy. He has gleaming, smiling violet eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, William studied abroad. His divine abilities were realized during a raid on his village. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.

Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Addict, Fearful. Bonds: Job. Occupation: Crown-heir

Voice: Indian accent

Attributes [hide]

William Wesley, Male Human Rogue 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Aquamarine (500 gp).


Social Check DCs


Theodoric Carlyle, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has styled his golden hair well, parting it to the left. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.

Motivation: He is greedy; and to clean up the streets

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Rich, Guardian. Occupation: Beggar

Voice: Ums and uhs a lot

Attributes [hide]

Theodoric Carlyle, Male Human Wizard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)15 (+2) 16 (+3)11 (+0)
Skills Performance +2, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 400 gp.


Social Check DCs

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