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Advanced [show]


Kyle Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears suspenders and pastel workpants. His shirt is green, and he wears a heavy pastel leather apron most of the time. His hair is short and blonde. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: To be a Barkeep again; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Addict, Sensitive. Bonds: Attractive, Job. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Kyle Cumberbatch, Male Human Fighter 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4

Possessions: 100 gp. Star ruby (1500 gp).


Social Check DCs


Thomas Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports green clothing, slightly heavier than average wear. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his brown eyes.

Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.

History: Born in the north his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has since lost track of the people in his past.

Motivation: He wants to meet his childhood hero.

Bonds: Job, Adventurer, Poor, Family. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Thomas Emsworth, Male Human Warlock 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)16 (+3) 13 (+1)10 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Draconic, Gnome, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 200 gp. Alexandrite (1100 gp). Star rose quartz (70 gp). Eye agate (6 gp). Malachite (6 gp). 1 Minor magic item.


Social Check DCs


Ralf Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is heavily combed to the right. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He plays an instrument quite well.

History: He got into the Spy business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a rivalry with the Church that dominates his actions; and to be a cook again

Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Job, Religious. Occupation: Spy

Voice: American accent

Attributes [hide]

Ralf Gracey, Male Human Aristocrat 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)12 (+1) 16 (+3)17 (+3)
Skills Athletics +4, Nature +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +4

Possessions: 400 gp. Tiger eye turquoise (10 gp). Malachite (10 gp). Moonstone (40 gp). Blue sapphire (1500 gp). 1 Minor magic item.


Social Check DCs


Everard Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He very much looks the part of a Courier. His auburn hair is long and unkept. His green eyes are slightly larger than normal.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is lazy and tries to find solutions quickly.

History: Born in the west to a Courier, Everard learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He struck the Courier job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic. Flaws: Ugly, Racist, Lazy. Bonds: Job. Occupation: Courier

Voice: Speaks with lips pursed

Attributes [hide]

Everard Garfield, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)12 (+1) 5 (-3)12 (+1)
Skills Perception -1, Survival -1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Don Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and red with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His eyes are brown and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Don was born the youngest of three triplets. In his 15th year, his parents were killed by a gnolls raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father.

Bonds: Attractive, Enemies, Religious, Family. Occupation: Dyer

Voice: Nasally tone

Attributes [hide]

Don Tickle, Male Human Ranger 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)16 (+3) 6 (-2)18 (+4)
Skills Persuasion +6, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs

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