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Advanced [show]


Gunter Vance, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling blue eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Philantrophist, Artistic. Bonds: Military, Nature, Adventurer. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Gunter Vance, Male Human Commoner 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)6 (-2) 17 (+3)13 (+1)
Skills History +0, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. Black pearl (400 gp). Banded agate (6 gp).


Social Check DCs


Norman Clapham, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has all his life been fascinated with singing.

History: Norman hails from a village terrorized by brigands. In his 13th year, his parents were killed by a brigands raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable, Artistic. Flaws: Insane. Bonds: Enemies, Religious. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norman Clapham, Male Human Bard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)9 (-1) 12 (+1)14 (+2)
Skills History +1, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Trym Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his greatsword. He carries with him a set of greatswords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is long and red with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His ears are large.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted arcane powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Trym Bentley, Male Human Expert 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)11 (+0) 17 (+3)10 (+0)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Gunter Huckabee, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He usually wears his black robe and has his morningstar always slung over his shoulder. He is an epitome of beauty. His hair is cut close to his head. His gray eyes peer out from beneath his wide-brimmed black hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a small toy that he constantly fidgets with.

History: He was raised in a island tribe. A few years later when the east was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: He would like to get married and retire.

Flaws: Shy, Addict. Bonds: Attractive, Nature, Immigrant. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Gunter Huckabee, Male Human Commoner 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)11 (+0) 13 (+1)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 80 pp. Golden yellow topaz (600 gp). Jet (80 gp). 1 Half-Plate.


Social Check DCs


Gerard Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a lot of dark rich colors, with gold accents. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Map Maker profession.

History: Gerard was born in the east. At a young age he loved to build and create. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Persistence. Bonds: Attractive, Job, Adventurer. Occupation: Crown-heir

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Ramsay, Male Human Wizard 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 3 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 7 (-2)10 (+0) 12 (+1)12 (+1)
Skills Athletics +1, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 700 gp.


Social Check DCs

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