Lance Stapleton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his white hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the east, but his parents moved at a very young age to the south. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wishes to resurrect an old love; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Joker. Bonds: Immigrant, Adventurer, In love. Occupation: Engraver
Voice: Boston accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Freshwater pearl (6 gp). Bloodstone (50 gp). Tourmaline (160 gp). 1 Minor magic item.
Lewis Huxley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a blue armored body suit, with a simple pastel line shooting up and back down. His hair is cut close to his head. His amber eyes dart from person to person.
Personality: Calm and collected, he is a well trained Bounty Hunter. Animals are drawn to him, and he is able to talk to them.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Carter mother left him crippled. He inherited the family business which he has now maintained for 12 years.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Job. Occupation: Bounty Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Brass mug with jade inlays (500 gp). Silver ewer (100 gp).
Rolf Garfield, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His red hair is greying along the sides and has receded to reveal a widow's peak. His blue unseeing eyes seem to look past you.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a great chef.
History: He was born in the south, but his parents moved at a very young age to the north. His druidic abilities were realized during a raid on his village. He left for the south, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Justice, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Bounty Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 4 (-3) | 14 (+2) | 12 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: Just what you see.
Norman Staurheim, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears loose pants and a collared shirt complete with sweater beneath his coat. His right hand appears badly burned and disfigured. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to make almost anything out of random pieces of junk.
History: He was born to loving parents in a slum to the east. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted divine powers by his dying brother.
Motivation: Doesn't want to be a Detective and was forced into it by his family; and to unite with his brother
Ideals: Optimist, Gifted. Bonds: Poor, Family. Occupation: Detective
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 600 gp. An abacus with copper, silver and gold markers (40 gp). Silver comb with moonstones (500 gp). Solid gold idol (400 gp). 1 Minor magic item.
Dean Stanley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a small bristly mustache and wavy brown hair. His eyes are likewise violet.
Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Religious. Occupation: Performer
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Hematite (9 gp). Fire opal (400 gp). Amethyst (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!