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NPC Generator

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Advanced [show]


Raymond Clayden, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is chestnut and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Barrister and found it very stressful. He hasn't been sleeping well lately.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult.

Ideals: Philantrophist. Flaws: Antagonistic, Insomniac. Bonds: Rich, Mentor, Job. Occupation: Barrister

Voice: Stutters

Attributes [hide]

Raymond Clayden, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 6000 cp. 1 Half-Plate.


Social Check DCs


Everard Middleton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. He sports a long silver beard, and similarly colored long hair. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.

Motivation: To reunite with his absent father; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Adventurer, Military. Occupation: Carter

Voice: Hollow voice

Attributes [hide]

Everard Middleton, Male Human Ranger 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)18 (+4) 11 (+0)14 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common, Elven, Infernal, Ignan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. Chrysoberyl (80 gp). Violet garnet (200 gp).


Social Check DCs


Odo Ramsay, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this eastern man dresses in black turtlenecks beneath a grey coat with green slacks. His hair is long and white with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a necromancer, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Joker. Flaws: Insomniac, Antagonistic. Bonds: Mentor. Occupation: Masseuse

Voice: Relaxed voice

Attributes [hide]

Odo Ramsay, Male Human Barbarian 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)17 (+3) 16 (+3)11 (+0)
Skills Nature +5, Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Halfling, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Charles Davenport, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a violet vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny jet earrings on each ear.

Personality: His tongue was cut out and he uses sign language. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the north, but his parents moved at a very young age to the west. Cursed with vampirism at a very young age, Charles has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and money/treasure

Flaws: Ugly, Disease, Hedonist. Bonds: Rich, Immigrant. Occupation: Bookbinder

Voice: Australian accent

Attributes [hide]

Charles Davenport, Male Human Warrior 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Infernal, Druidic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Gilbert Northcott, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a lot of dark rich colors, with gold accents. He has moderate length golden hair. His eyes are amber.

Personality: A skeptical and narcissistic man, Gilbert's first love is himself. His second love is also himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and many dire rats want him driven away

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Laborer

Voice: Mousy voice

Attributes [hide]

Gilbert Northcott, Male Human Adept 10
Medium (5'11") Human, Lawful Good (CR 10)
Armor Class 13
Hit Points 15 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 7 (-2)13 (+1) 12 (+1)11 (+0)
Skills Athletics +4, Performance +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 170 pp. Deep green spinel (110 gp). Golden yellow topaz (1600 gp). Smoky quartz (80 gp). Hematite (10 gp). Violet garnet (1600 gp).


Social Check DCs

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