Don Moreno, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears professional attire. His brown hair is still thick. His eyes are a pleasant amber.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the south his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Flaws: Disease. Bonds: Attractive, Poor, Enemies, Adventurer. Occupation: Bounty Hunter
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 400 gp. Alexandrite (200 gp). White opal (700 gp). Tiger eye turquoise (4 gp). 1 Minor magic item.
Gunter Denholm, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a green vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His head has been shaved. His ears are large.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Map Maker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Tiger eye turquoise (14 gp). Moss agate (14 gp). Blue quartz (14 gp). 1 Minor magic item. 1 Minor magic item.
Richard Peyton, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. He has styled his brown hair well, parting it to the left. He has a tattooed face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal dancing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Artistic. Flaws: Ugly, Disease. Occupation: Priest
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 900 gp. 1 Minor magic item.
Ralf Bentham, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His red hair is cut short. He has gray eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He comes from a rich southern family. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Emotional, Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Roofer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points -1 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 5 (-3) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Silver pearl (130 gp). Black pearl (700 gp). Golden yellow topaz (700 gp). 1 Masterwork studded leather. 1 Half-Plate.
Don Blythe, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears a sleeveless long coat of deep blue leather and dull pastel iron scale mail. His black hair is greasy and uncared for. He has a dull look in his green eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to fit into much smaller and tighter spaces than normal.
History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Bounty Hunter again.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 24 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
