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Advanced [show]


Godfrey Berkeley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a worn and beaten armor. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Sabotage a competitor; and to end his boredom

Ideals: Logical. Flaws: Mundane. Bonds: Enemies, Immigrant, Job. Occupation: Crown-heir

Voice: Posh accent

Attributes [hide]

Godfrey Berkeley, Male Human Expert 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 6 (-2)16 (+3) 11 (+0)13 (+1)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Nicholas Everleigh, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and dresses well, typically a more casual-formal manner. His left hand appears badly burned and disfigured. He wears a deerstalker hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Human culture. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south to a Stableman, Nicholas learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and a strong sense of loyalty to human people

Ideals: Logical. Flaws: Racist. Bonds: Attractive, Job. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nicholas Everleigh, Male Human Wizard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)9 (-1) 12 (+1)14 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Blue quartz (14 gp).


Social Check DCs


Bernard Tatum, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a white costume with the symbols of magic on his torso. He keeps his black hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Adventurer, but he got bored and became a Merchant. He has worked as a Merchant like his father before him.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Rich, Job. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Bernard Tatum, Male Human Wizard 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)14 (+2) 15 (+2)5 (-3)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 600 gp. Gold music box (2000 gp). Solid gold idol (300 gp).


Social Check DCs


Gerald Barney, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. He is portly but not overly obese. His feathered hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Nature, Family. Occupation: Merchant

Voice: Stutters

Attributes [hide]

Gerald Barney, Male Human Monk 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Clinton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is slicked back into a classic pompadour. He has several tiny sapphire earrings on each ear.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Philantrophist, Justice, Fighting. Bonds: Slave, Rich, Mentor. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Gilbert Clinton, Male Human Expert 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Crowbar. 1 Masterwork Musical instrument. 1 Climber’s kit. 1 Silver holy symbol.


Social Check DCs

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