John Morley, Male Human [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. He has a small bristly mustache and wavy blonde hair. He tend to wears goggles to shield his eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a necromancer, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His psionic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Sabotage a competitor; and to find somewhere to settle down
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Mentor, Job. Occupation: Dyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +4
Possessions: Just what you see.
Roger England, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears bulky red painted plate armor, and his gloved hand is found clutching a falchion. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His green eyes are passionate and lively.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his mother was called into army service. His martial abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants revenge against gnolls; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Military, Enemies. Occupation: Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. White pearl (160 gp).
Gerald Whitby, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has white hair. He has violet eyes.
Personality: He is extraordinarily eccentric. He is able to fit into much smaller and tighter spaces than normal.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Adept school at a young age so that he could practice his druidic talents. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Military. Occupation: Fortune-teller
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Sard (80 gp).
Robert Oakley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: Prone to second guessing himself, he comes off as nervous. Robert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He has money and likes to spend it; and wants to raise his children well
Flaws: Ugly, Shy, Hedonist. Bonds: Immigrant. Occupation: Bather
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Solid gold idol (1100 gp). Solid gold idol (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Silver chalice with lapis lazuli gems (40 gp).
Odo Elton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean black cloak covering his clean studded leather. His blonde hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the west, but his parents moved at a very young age to the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has dedicated himself to building a better kind of golem.
Motivation: Meet up once more with his childhood friend; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Immigrant, Religious. Occupation: Dilettante
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
