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Advanced [show]


Norman Fulton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath his coat. He has a small bristly mustache and wavy silver hair. He has hazel eyes.

Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Norman grew up listening to his father's many stories. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Adventurer, Debt. Occupation: Barber

Voice: Old thin voice

Attributes [hide]

Norman Fulton, Male Human Commoner 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 7 (-2)4 (-3)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 8
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp. Moss agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Axton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. His moppish golden hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the east, but his parents moved at a very young age to the north. Geoffrey was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Stableman. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their daughter. He worked as a Stableman, and he later adopted a second daughter.

Motivation: He wants revenge against illithids; and find a way to reverse the transformation of his brother

Ideals: Opinionated, Philantrophist. Bonds: Immigrant, Family, Enemies. Occupation: Stableman

Voice: Italian accent

Attributes [hide]

Geoffrey Axton, Male Human Bard 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 6 (-2)14 (+2) 15 (+2)7 (-2)
Skills Athletics +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 gp.


Social Check DCs


Ernest Ogden, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. He has styled his golden hair well, parting it to the right. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Ugly, Addict, Impulsive. Bonds: Adventurer, Nature. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Ernest Ogden, Male Human Warlock 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)17 (+3) 11 (+0)13 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 1100 sp. Sard (50 gp).


Social Check DCs


Wymar Carlton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in pastel turtlenecks beneath a blue coat with grey slacks. His blonde hair is slicked back into a classic pompadour. His green eyes peer out from beneath his Stetson pastel hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.

History: When he was but 4 years old his parents immigrated from the south. He was an apprentice working in his mother's forge. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business.

Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Immigrant, Job. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Wymar Carlton, Male Human Expert 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)8 (-1) 13 (+1)11 (+0)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 60 pp. Amber (140 gp). White pearl (140 gp). Moss agate (4 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Harper, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his crossbow. His red hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion

Ideals: Logical. Flaws: Shy, Antagonistic. Bonds: Family. Occupation: Armorer

Voice: Ums and uhs a lot

Attributes [hide]

Kyle Harper, Male Human Wizard 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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