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Advanced [show]


Dean Clayton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Sculptor; and wants his loneliness to end

Flaws: Insane, Shy, Mundane. Bonds: Has a crush. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Dean Clayton, Male Human Aristocrat 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 900 gp. Malachite (5 gp). Fire opal (1200 gp). Amber (60 gp).


Social Check DCs


Hunter Stratford, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Logical. Flaws: Insane, Shy. Bonds: Mentor. Occupation: Spy

Voice: French accent

Attributes [hide]

Hunter Stratford, Male Human Paladin 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)7 (-2) 14 (+2)12 (+1)
Skills Animal Handling +4, Arcana +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: White opal (1200 gp). Brown-green garnet (120 gp).


Social Check DCs


Gerald Upton, Male Human [Permalink]

Personal [hide]

Description: This man wears yellow painted combat armor at almost all times, and sports empty pouches on his belt. His white hair is smooth and relatively long. His eyes, though not visible through his cowl, are blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a minor phobia of water and hates getting wet.

History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and he is greedy

Ideals: Joker, Entrepeneur. Flaws: Fearful. Bonds: Rich. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Upton, Male Human Warrior 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 700 gp.


Social Check DCs


Lance Yorke, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. His auburn hair is heavily combed to the right. His eyes are a pleasant violet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Apothecary.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his old friends

Flaws: Shy, Disease, Greedy. Bonds: Job, Adventurer. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Lance Yorke, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)10 (+0) 15 (+2)18 (+4)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gomory Marley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black tunic with green highlights, and long white pants that bunch up around his shoes. His moppish red hair is in a traditional bowl cut. His brown eyes peer out from beneath his wide-brimmed black hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When he's not drinking or sleeping the drinks off, he's doing music.

History: Gomory hails from a village terrorized by dire rats. His mother had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many dire rats want him driven away.

Ideals: Artistic. Flaws: Shy. Bonds: Enemies, Rich. Occupation: Engraver

Voice: Raspy

Attributes [hide]

Gomory Marley, Male Human Cleric 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)10 (+0) 15 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. Citrine (60 gp). Golden pearl (40 gp). Red spinel (40 gp). 1 Average lock.


Social Check DCs

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