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Advanced [show]


Gomory Browning, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a cross on it. His silver hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to loving parents in a slum to the north. A gifted student he started as a Sailor, but he got bored and became a Body Guard. He has worked as a Body Guard like his father before him.

Motivation: He is unsatisfied with his job; and he is wracked by social anxiety

Flaws: Impulsive, Fearful. Bonds: Attractive, Poor, Job. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Browning, Male Human Cleric 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)13 (+1) 9 (-1)9 (-1)
Skills Deception +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Bullseye lantern. 1 Healer’s kit.


Social Check DCs


Alex Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear black pants and tee shirts. He sports a flattop hair cut. He has a dull look in his brown eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy and tries to find solutions quickly.

History: When he was but 5 years old his parents immigrated from the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the north, certain he would find work there.

Motivation: He is wracked by social anxiety; and a strong sense of loyalty to human people

Ideals: Athletic. Flaws: Shy, Lazy, Racist. Bonds: Immigrant. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Alex Dalton, Male Human Bard 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Arcana +4, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Tenley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak. He carries with him a set of nunchakus, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is long and brown with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.

History: Balimaar hails from a village terrorized by drow. His psionic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by drow. Balimaar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Regain custody of his daughter; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Fighting, Philantrophist, Gifted. Bonds: Job, Enemies, Family. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Balimaar Tenley, Male Human Rogue 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)14 (+2) 9 (-1)11 (+0)
Skills Animal Handling +2, Stealth +6
Senses Passive Perception 9
Languages Common, Infernal, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Norman Harper, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. His brown hair is lengthy. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Slave, Poor. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Norman Harper, Male Human Commoner 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 41 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)11 (+0) 14 (+2)10 (+0)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 7000 sp.


Social Check DCs


Gilbert Darby, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. His whole body is exceptionally muscular. His hair, while still mostly red, has prominent grey streaks. His blue unseeing eyes seem to look past you.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the north, but his parents moved at a very young age to the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: An old rival family wants him found.

Flaws: Disease, Ugly, Forgetful. Bonds: Immigrant, Family. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Gilbert Darby, Male Human Expert 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 66 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)14 (+2) 17 (+3)11 (+0)
Skills Acrobatics +3, Perception +6
Senses Passive Perception 16
Languages Common, Terran, Halfling
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +6

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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