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NPC Generator

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Advanced [show]


Trey Bing, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull pastel sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His hair, while still mostly chestnut, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their daughter. He worked as a Fortune-teller, and he later adopted a second daughter.

Motivation: He has a crush on the local Healer; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Fearful, Antagonistic. Bonds: Family, Has a crush. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

Trey Bing, Male Human Monk 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)18 (+4) 14 (+2)8 (-1)
Skills Animal Handling +4, Arcana +6
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Undercommon, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Theobald Woods, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a moderate pudge and is not very fit. His red hair is still thick. His eyes are brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.

History: He was raised by priests from a young age. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Theobald's father didn't care for him much, and the feeling was mutual. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic, Selfish. Bonds: Attractive, Religious, Mentor. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Theobald Woods, Male Human Wizard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Medicine +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. Lapis lazuli (13 gp).


Social Check DCs


William Marleigh, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this eastern man wears a lot of dark rich colors, with gold accents. His brown hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a mountains tribe. Like his mother and his sister before him, after school he went straight into learning to become a Miller. He now owns his own business.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Athletic, Justice. Bonds: Attractive, Job, Nature. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

William Marleigh, Male Human Monk 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Ralf Blakeley, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is unkempt and raggedy. His eyes are gray and beady.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a brothel owner, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Nature, Mentor, Religious. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Ralf Blakeley, Male Human Monk 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Persuasion +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 500 gp. Smoky quartz (30 gp).


Social Check DCs


Cory Colby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is heavily combed to the left. His green eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Painter.

Motivation: Someone believes him a fraud; and his religion dominates his actions

Ideals: Optimist. Bonds: Job, Religious, Enemies. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Cory Colby, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 14 (+2)6 (-2)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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