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Advanced [show]


Gomory Palomarez, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is always cut to a buzz. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Job. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Palomarez, Male Human Cleric 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Performance +3, Religion +5
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a nunchaku on his belt. He is physically well-built. He has wavy golden hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted divine powers by his dying sister.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Gifted. Bonds: Rich. Occupation: Weaver

Voice: Prounounces S like Z

Attributes [hide]

Don Graeme, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)11 (+0) 8 (-1)11 (+0)
Skills Athletics +3, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Tim Walcott, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear black clothing when he does not wear armor, and is pretty ugly. His blonde hair is matted, messy, and big. His brown eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. When he's not drinking or sleeping the drinks off, he's doing music.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and he is greedy

Ideals: Artistic, Persistence. Flaws: Ugly, Shy. Bonds: Adventurer, Rich. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Tim Walcott, Male Human Adept 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp.


Social Check DCs


Shane Kirby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses like a well dressed Miller does. His brown hair is cut short with large spiked bangs in the front. His violet eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. A few years later when the north was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by brigands. Shane was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Further expansion of business; and a deep hatred of brigands

Ideals: Optimist. Bonds: Job, Immigrant, Religious, Enemies. Occupation: Miller

Voice: Shortens vowels

Attributes [hide]

Shane Kirby, Male Human Sorcerer 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp.


Social Check DCs


Thomas Braxton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length golden hair. His blue unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered music. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Disease, Selfish. Bonds: Adventurer. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Thomas Braxton, Male Human Wizard 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 400 gp. Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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