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Advanced [show]


Percival Beitz, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears skinny pants and wears a brown and green robe with the hood down. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce violet eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a Sage, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.

Motivation: Wants to open a new tavern; and to be a sage again

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Poor. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Percival Beitz, Male Human Druid 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 14000 cp. Eye agate (14 gp). Star rose quartz (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Rolf Mitchell, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing colorful clothing, dressed as a Roofer. He has done his best to style his blonde hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small mountains village. Through the years after Rolf was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Rolf's father didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying sister.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Gifted. Flaws: Insane, Antagonistic, Insomniac. Bonds: Nature. Occupation: Roofer

Voice: Sensual and smooth

Attributes [hide]

Rolf Mitchell, Male Human Sorcerer 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)6 (-2) 12 (+1)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Gunter Shelby, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears skinny pants and wears a tan and black robe with the hood down. His chestnut hair is smooth and relatively long. His violet unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the east. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Soapmaker

Voice: pre-pubescent

Attributes [hide]

Gunter Shelby, Male Human Sorcerer 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 8 (-1)15 (+2) 9 (-1)19 (+4)
Skills Athletics +5, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 38000 sp. Golden pearl (70 gp). Rich purple corundum (400 gp). Red-brown spinel (70 gp). Malachite (10 gp).


Social Check DCs


Balimaar Hadley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is renowned for his bright pastel suits and hats. His long black hair is drawn into a two foot long braid. His fierce amber eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.

History: His father raised him in a mountain cabin. In his 15th year, his parents were killed by a dire rats raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Balimaar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and to unite with his brother

Flaws: Antagonistic, Addict. Bonds: Nature, Enemies, Family. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Balimaar Hadley, Male Human Warlock 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 700 gp.


Social Check DCs


Theobald Hadley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a green armored body suit, with a simple grey line shooting up and back down. His red hair is braided into rings. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Mason. The war was a terrible time for him, and Theobald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Mason business at a young age. His childhood dream was to be a Slave Trader, but he was a colossal failure. He's also a talented Slave Trader, but doesn't like to broadcast it.

Motivation: Further expansion of business; and to be a slave trader again

Flaws: Insane, Depressed. Bonds: Job, Military. Occupation: Mason

Voice: Shortens vowels

Attributes [hide]

Theobald Hadley, Male Human Adept 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)16 (+3) 13 (+1)12 (+1)
Skills Arcana +6, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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