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Advanced [show]


Drogo Gentry, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his axe. His silver hair is braided into rings. His eyes are a pleasant blue.

Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Extrovert. Bonds: In love, Rich, Adventurer. Occupation: Fisher

Voice: Dark and ominous

Attributes [hide]

Drogo Gentry, Male Human Barbarian 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 42000 sp.


Social Check DCs


William Bradley, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has a penchant for wearing a ring with an oversized jet on his right hand. His red hair is thinning but still full. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A gifted student he started as a Barkeep, but he got bored and became a Beggar. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and balancing his hectic life and new beggar responsibilities is difficult

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Attractive, Job. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

William Bradley, Male Human Wizard 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 5 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)10 (+0) 9 (-1)9 (-1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 800 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Simon Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a slight overbite and is overall scrawny. He wears a broad hat to cover his moderate length black hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: When he was but 5 years old his parents immigrated from the east. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now mingles about in high society.

Motivation: Money/treasure; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Selfish. Bonds: Attractive, Rich, Immigrant, Debt. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

Simon Windsor, Male Human Warlock 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)5 (-3) 13 (+1)11 (+0)
Skills Insight +4, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10000 sp.


Social Check DCs


Wymar Churchill, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his black hair well, parting it to the right. His amber eyes peer out from beneath his broad grey hat.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is harsh and unforgiving.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His first spouse was a Apothecary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: To pay off his debts; and to reunite with his absent mother

Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Debt. Occupation: Cook

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wymar Churchill, Male Human Adept 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Trym Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He wears his black hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Trym is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. By chance he met his sister recently and the two have been together since.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: PTSD. Bonds: Family, Enemies. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Trym Stansfield, Male Human Expert 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)14 (+2) 14 (+2)9 (-1)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 30 pp.


Social Check DCs

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