Randal Shipley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a very tight haircut. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Aggressive, abrasive, and angry, Randal embodies much of what other species detest in the Humans. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Randal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Randal's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Randal and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down
Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Occupation: Assassin
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 100 gp. Banded agate (7 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Rolf Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is well dressed, constantly wearing a black suit, grey shirt, and green tie. His long blonde hair is drawn into a two foot long braid. His brown eyes lackadaisically let the world flow into them.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Ideals: Disciplined. Bonds: Military, Nature, Job, Rich. Occupation: Carter
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2900 sp.
Robert Carlton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears many layers of old clothing at all times. He has done his best to style his white hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. He uses divination through singing.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Mentor. Occupation: Interpreter
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp. 1 Chain shirt.
Tim Gentry, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears suspenders and white workpants. His shirt is yellow, and he wears a heavy white leather apron most of the time. He has a very tight haircut. His eyes are a pleasant amber.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor, Adventurer. Occupation: Unemployed
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (40 gp).
Bertram Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple brown robe with red stripes complete with hood. He carries with him a set of daggers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is black and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Bertram was born the youngest of three triplets. A gifted student he started as a Assassin, but he got bored and became a Sailor. He has been a successful dealer in antiques buying low and selling high.
Motivation: Regain custody of his daughter.
Ideals: Fighting, Optimist, Entrepeneur. Bonds: Family, Job. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 200 gp. Obsidian (11 gp). Star ruby (900 gp). 1 Minor magic item. 1 Minor magic item.
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