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NPC Generator

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Advanced [show]


Trym Pickering, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His hair is long and white with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Animals are drawn to him, and he is able to talk to them.

History: Trym was raised in a hard working conservative environment. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Trym Pickering, Male Human Aristocrat 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)16 (+3) 10 (+0)16 (+3)
Skills Investigation +6, Nature +6
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 1000 gp. Banded agate (15 gp).


Social Check DCs


William Chatham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears a robe, a symbol of magic around his neck, and a longsword on his belt. He has done his best to style his blonde hair to look like a famous performer. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his mother. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Fighting, Disciplined. Flaws: Addict. Bonds: Adventurer, Religious. Occupation: Guard

Voice: Middle-eastern accent

Attributes [hide]

William Chatham, Male Human Rogue 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Persuasion +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Iolite (80 gp). Azurite (12 gp). White pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Alston, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a green poncho over his likewise colored trousers and shirt. He has done his best to style his chestnut hair to look like a famous performer. His hazel eyes are passionate and lively.

Personality: He can speak with the recently deceased. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Masseuse father left him crippled. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted, Philantrophist. Flaws: Disease. Bonds: Family. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Trym Alston, Male Human Druid 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 12 (+1)8 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1400 sp.


Social Check DCs


Thomas Clayton, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright pastel suits and hats. His hair is silver and very short. His eyes are amber and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Thomas was born on a far western plains where he grew up under the tutelage of his mother, an expert Scribe. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and several ex partners dislike his way of doing things and want revenge

Ideals: Opinionated, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Enemies, Immigrant. Occupation: Scribe

Voice: Stutters

Attributes [hide]

Thomas Clayton, Male Human Warrior 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: Chrysoberyl (100 gp). Rhodochrosite (14 gp). Banded agate (14 gp). Azurite (14 gp). 1 Spyglass. 1 Spyglass. 1 Masterwork Thieves’ tools. 1 Healer’s kit.


Social Check DCs


Thomas Rylan, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a grey coat over a black low-cut shirt, and a broad hat upon his head. He has a chestnut handlebar mustache and slicked back chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, Thomas studied abroad. He was an apprentice working in his father's forge. He struck the Marshal job and began his own company from there.

Motivation: To be a Barkeep again.

Ideals: Gifted. Flaws: Ugly, Shy, Racist. Bonds: Job. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Thomas Rylan, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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