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NPC Generator

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Advanced [show]


Anselm Compton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He has styled his silver hair well, parting it to the left. His amber eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Bather, Anselm learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business.

Ideals: Opinionated, Optimist. Flaws: Disease. Bonds: Attractive, Job. Occupation: Bather

Voice: Speaks in third person

Attributes [hide]

Anselm Compton, Male Human Rogue 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)13 (+1) 8 (-1)8 (-1)
Skills Athletics +1, Insight +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Shane Hamilton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a lot of dark rich colors, with gold accents. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are likewise green.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Apothecary father left him crippled. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things

Ideals: Optimist. Flaws: Terse, Disease. Bonds: Attractive. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Shane Hamilton, Male Human Ranger 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)13 (+1) 16 (+3)13 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 12000 sp.


Social Check DCs


Trey Milton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is renowned for his bright green suits and hats. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His half smiles and brown eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Military, Mentor. Occupation: Farmer

Voice: Speaks with squeezed throat

Attributes [hide]

Trey Milton, Male Human Aristocrat 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills History +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 60 pp. 1 Masterwork manacles. 1 Masterwork manacles.


Social Check DCs


Heward Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow cloak and cross-gartered violet stockings. He has a slight overbite and is overall scrawny. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart from person to person to random spaces in the air.

Personality: Heward speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to loving parents in a slum to the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss.

Ideals: Impeccable. Bonds: Has a crush, Adventurer, Poor, Family. Occupation: Bowyer

Voice: Can't modulate volume

Attributes [hide]

Heward Everly, Male Human Sorcerer 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 8 (-1)12 (+1) 15 (+2)15 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 7000 sp.


Social Check DCs


Gunter Brandon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a perfectly clean shirt and pair of pants. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are brown.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Extrovert. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Military. Occupation: Engraver

Voice: Posh accent

Attributes [hide]

Gunter Brandon, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)17 (+3) 15 (+2)11 (+0)
Skills Athletics +0, Deception +2
Senses Passive Perception 12
Languages Common, Infernal, Draconic, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Rock crystal (20 gp). Star rose quartz (20 gp). Moss agate (15 gp).


Social Check DCs

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