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Advanced [show]


Simon Clifford, Male Human [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He carries with him a set of shortbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has a long red beard with little hanging trinkets. His eyes, though not visible through his cowl, are brown.

Personality: His tongue was cut out and he uses sign language. He does not trust anyone and sleeps with one eye open.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Miller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Family, Adventurer. Occupation: Carpenter

Voice: High pitched, excited

Attributes [hide]

Simon Clifford, Male Human Cleric 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. Jade (160 gp). 4 Smokesticks. 4 Smokesticks. 1 Tanglefoot bags.


Social Check DCs


Guy Badger, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is physically well-built. He wears his white hair up. His brown eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the west, but his parents moved at a very young age to the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Flaws: Insomniac, Hedonist. Bonds: Attractive, Immigrant, Guardian. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Badger, Male Human Fighter 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 60 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)17 (+3) 15 (+2)12 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Tinley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he very much looks the part of a Courier. His chestnut hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Solomon is depressed about a lot of things. He tends to be a nihilist. He also has developed a complete distrust of the Bather profession.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Courier job now, and dutifully fulfills any obligations he has.

Motivation: To be a Bather again.

Flaws: Ugly, Insane, Depressed. Bonds: Job, Poor. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

Solomon Tinley, Male Human Warlock 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 62 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)7 (-2) 16 (+3)15 (+2)
Skills Animal Handling +6, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Lapis lazuli (5 gp). Freshwater pearl (5 gp). Obsidian (5 gp).


Social Check DCs


Gerald Lindsay, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dark leathers with embroidery. He is bald on top and has large auburn tufts of hair around his ears. His blue eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Performer, his father struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Ugly, Depressed. Bonds: Poor, Military, Mentor. Occupation: Hunter

Voice: Farmer accent

Attributes [hide]

Gerald Lindsay, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)7 (-2) 13 (+1)11 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Freshwater pearl (9 gp). Zircon (30 gp). Brown-green garnet (60 gp).


Social Check DCs


Odo Norton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of death around his neck, and a crossbow on his belt. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He tend to wears goggles to shield his eyes.

Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Odo lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Miner, but he was a colossal failure. He has since lost track of the people in his past.

Motivation: Wants to open a new tavern; and doesn't want to be a laborer and was forced into it by his family

Ideals: Fighting, Athletic, Artistic. Bonds: Job, Family. Occupation: Laborer

Voice: Soft and mumbly

Attributes [hide]

Odo Norton, Male Human Ranger 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)5 (-3) 12 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs

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