Lance Huckabee, Male Human [Permalink]
Personal [hide]
Description: He wears a blue tunic with tan highlights, and long blue pants that bunch up around his shoes, and he perpetually has his morningstar ready. His hair is chestnut and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He has always had a great fascination with Human culture. He is lazy and tries to find solutions quickly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Gifted. Flaws: Racist, Lazy. Bonds: Attractive, Slave. Occupation: Performer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Norman Kendal, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His hair is red, silky, and of moderate length. His eyes are likewise violet.
Personality: Eccentric and domineering, Norman will drive conversation. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Norman reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Bricklayer like his mother before him.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Ideals: Extrovert. Bonds: Attractive, Job, Military, Slave. Occupation: Bricklayer
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp.
Gunter Graeme, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is renowned for his bright yellow suits and hats, and a wedding ring on his right hand. He keeps his long white hair kept up in a rat tail. His ears are large.
Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He became a Mercenary soon after.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly. Bonds: In love, Job, Family, Mentor. Occupation: Mercenary
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.
Henry Dryden, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His long golden hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot resist a sob story and will often dote over anyone who has one.
History: Henry lived on a farm with his mother, near the main road leading to a nearby town. When Henry reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better trade route.
Motivation: Doesn't want to be a Baker and was forced into it by his family; and regain custody of his son
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Family, Military. Occupation: Baker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Wymar Nash, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears grey trousers with blue and green striped suspenders. He wears various colorful collared shirts. His hair is red, silky, and of moderate length. His hazel eyes are slightly larger than normal.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He wants revenge against brigands.
Ideals: Disciplined. Bonds: Attractive, Enemies, Military. Occupation: Gardener
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
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