Henry Everleigh, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears black cloth garments or leather armor. His white hair is smooth and relatively long. His eyes, though not visible through his cowl, are gray.
Personality: He has a massive crush on the younger sibling of the Barkeep who has hired him part-time. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in a small plains village. His father was a soldier and died while he was still young. Henry was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants nothing more than to rejoin the army
Bonds: Has a crush, Military, Nature, Family, Enemies. Occupation: Barkeep
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Solid gold idol (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Solid gold idol (200 gp).
Adelard Webley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His red hair is cut jaggedly and amateurishly. His eyes are hazel and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He would rather hide behind his crafts than deal with other people.
History: Adelard was born the youngest of three triplets. Through the years after Adelard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Adelard's mother didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Passionate, Artistic. Flaws: Shy, Antagonistic. Bonds: Family. Occupation: Scribe
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp. Jet (80 gp).
Alexandre Watson, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. His blonde hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He is irascible and easily irritated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His father raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He has money and likes to spend it.
Flaws: Antagonistic. Bonds: Rich, Family, Nature, Adventurer. Occupation: Bellfounder
Voice: Timid voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp.
Kyle Anderton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is knotted and matted. This brown eyed northerner is not easily forgotten.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gifted from a young age, Kyle studied abroad. A freak accident while working with his Beggar father left him crippled. He was granted psionic powers by his dying sister.
Motivation: He's repulsed by the PC; and he's looking for his big break
Ideals: Gifted. Flaws: Emotional, Antagonistic, Disease. Bonds: Immigrant. Occupation: Farmer
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1700 sp.
Thomas Spalding, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears pastel cloth garments or leather armor. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Joker. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Adventurer
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 pp.
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