Aldous Middleton, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this northern man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His chestnut hair is singed and shortened. This brown eyed northerner is not easily forgotten.
Personality: He likes to make people angry or surprised. Further he is a bit of a stoner and is frequently out of it.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic, Insane, Addict. Occupation: Dyer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp.
Conrad Cotton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fitting clothing which further accentuates his frame. He keeps his brown hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Conrad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Barrister like his mother before him.
Motivation: Expand his business.
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Poor, Job. Occupation: Barrister
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Drogo Walpole, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a shield. His hair is long and white with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Many illithids want him driven away; and he is unsatisfied with his job
Flaws: Insomniac. Bonds: Rich, Enemies, Adventurer, Job. Occupation: Bellfounder
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Reynard Hayden, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'5" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright chestnut hair and a scraggly beard. He wears large thick round spectacles.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born several months after his mother was called into army service. Cursed with vampirism at a very young age, Reynard has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Entrepeneur. Flaws: Secretive, Disease. Bonds: Enemies, Military. Occupation: Herbalist
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 11 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 1000 gp.
Trym Carlisle, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and dresses like a well dressed Fortune-teller does. His skin is also unnaturally pale. His golden hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Energy wise he seems alert and responsive.
History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Fortune-teller
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!