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NPC Generator

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Advanced [show]


Gerald Denholm, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a violet armored body suit, with a simple black line shooting up and back down. He wears a broad hat to cover his moderate length white hair. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Occupation: Brewer

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Denholm, Male Human Bard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)11 (+0) 11 (+0)8 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs


Ernest Beverly, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. He has styled his silver hair well, parting it to the right. His brown eyes are slightly larger than normal.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Poor, In love, Military. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Ernest Beverly, Male Human Barbarian 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Randal Redfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light brown in addition to tight pants. He has a very tight haircut. His eyes are a pleasant gray.

Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Randal was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their son. He worked as a Navigator, and he later adopted a second son.

Motivation: He feels threatened by others.

Ideals: Disciplined. Flaws: Fearful. Bonds: Family, Nature. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Randal Redfield, Male Human Warrior 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 11 (+0)10 (+0)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Draconic, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Fidget, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is dressed in an above average manner. He has done his best to style his white hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Stylist business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants him found; and to reunite with his old friends

Ideals: Philantrophist. Bonds: Attractive, Job, Family, Adventurer. Occupation: Stylist

Voice: Speaks like tongue is numb

Attributes [hide]

Don Fidget, Male Human Ranger 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)17 (+3) 16 (+3)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Druidic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Golden yellow topaz (200 gp). Rhodochrosite (8 gp). 1 Half-Plate.


Social Check DCs


Bertram Heiser, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear fine silks, though has several suits of combat armor for his hunting needs, he is not a threatening figure. He keeps his long brown hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He works hard and plays hard.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the large cave and found the beat up longbow and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Disciplined. Flaws: Hedonist, Disease. Bonds: Rich, Attractive, Nature. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Bertram Heiser, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 10 (+0)13 (+1) 6 (-2)16 (+3)
Skills Medicine +0, Stealth -1
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 400 gp.


Social Check DCs

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