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Advanced [show]


Heward Spaulding, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear red clothing when he does not wear armor. His long silver hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are green.

Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.

History: Heward lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He seems to be bored by most things; and to prove his worth to the world

Ideals: Professionalism, Persistence. Flaws: Ugly, Impulsive, Mundane. Bonds: Family. Occupation: Server

Voice: Sleepy voice

Attributes [hide]

Heward Spaulding, Male Human Wizard 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)6 (-2) 11 (+0)14 (+2)
Skills Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 14000 sp.


Social Check DCs


Nicholas Stanton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is generally shirtless and showing off his tattooed chest. He wears his chestnut hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the east. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Optimist. Bonds: Immigrant, Adventurer, Job. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

Nicholas Stanton, Male Human Barbarian 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: Aquamarine (300 gp). Red spinel (90 gp). 1 Minor magic item.


Social Check DCs


Anselm Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Brewer does. His hair is chestnut, silky, and of moderate length. He has hazel eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.

History: Anselm was born with his mother's beautiful face. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has never given up on his writing dream.

Motivation: Doesn't want to be a Brewer and was forced into it by his family.

Ideals: Artistic. Bonds: Job, Attractive, Family, Adventurer. Occupation: Brewer

Voice: Posh accent

Attributes [hide]

Anselm Beitz, Male Human Wizard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Percival Burton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his silver hair down. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east, but his parents moved at a very young age to the north. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Human compassion; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Disease, Racist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Percival Burton, Male Human Druid 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. Gold dragon comb with red garnet eye (300 gp). Old masterpiece painting (700 gp).


Social Check DCs


Alexandre Addington, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His hair, while still mostly auburn, has prominent grey streaks. His fierce green eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Alexandre liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Flaws: Antagonistic. Bonds: Slave, Nature, Rich, Military. Occupation: Tailor

Voice: Russian accent

Attributes [hide]

Alexandre Addington, Male Human Fighter 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills History +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. Carnelian (50 gp). Moonstone (50 gp). Hematite (7 gp).


Social Check DCs

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