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NPC Generator

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Advanced [show]


Simon Warwick, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair and beard is wavy and long. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Simon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Simon was born with his father's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Disciplined. Flaws: Insane. Bonds: Adventurer, Family, Attractive. Occupation: Seamstress

Voice: Soft and mumbly

Attributes [hide]

Simon Warwick, Male Human Rogue 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Alex Kensley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears white trousers with tan and brown striped suspenders. He wears various colorful collared shirts. He has shaved his head bald. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not believe in violence as a means to an end. He is a dedicated Mortician but believes his peers are too gung-ho.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Pacifist, Logical. Flaws: Shy, Insane. Bonds: Attractive. Occupation: Mortician

Voice: Low and grunting

Attributes [hide]

Alex Kensley, Male Human Ranger 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1200 sp.


Social Check DCs


Geoffrey Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has shaved his head bald. His eyes are amber and beady.

Personality: Cocky and sure of himself, he believes he is the best Farmer born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Geoffrey Marlee, Male Human Bard 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 9 (-1)17 (+3)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 11000 cp. 1 Minor magic item.


Social Check DCs


Bertram Northcott, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his flail ready. He sports a long red beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Human culture. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Baker, Bertram learned a great deal about his father's area of expertise. His childhood dream was to be a Healer, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Insane, Racist. Bonds: Attractive, Job. Occupation: Baker

Voice: Sleepy voice

Attributes [hide]

Bertram Northcott, Male Human Aristocrat 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 9 (-1)9 (-1)
Skills Investigation +4, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Drogo Emsworth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears brown leather gloves, a brown jacket, and tight pants. His chestnut hair is still thick. He wears an eyepatch.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: He was born to loving parents in a slum to the north. Cursed with lycanthropy at a very young age, Drogo has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and wants a kiss

Ideals: Optimist, Persistence. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Barkeep

Voice: Farmer accent

Attributes [hide]

Drogo Emsworth, Male Human Aristocrat 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Religion +1, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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