Kody Moreno, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. His hair is long and black with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His blue eyes are passionate and lively.
Personality: He is mildly Human supremacist, though he does not identify as such. He is used to getting what he wants. In part because he is a meticulous planner.
History: He served in the navy to pay for his family's outstanding loans. Kody was born on a far southern plains where he grew up under the tutelage of his mother, an expert Knight. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Immigrant, Military. Occupation: Knight
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
Theobald Clayton, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. His hair, while still mostly auburn, has prominent grey streaks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Theobald embodies much of what other species detest in the Humans. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Layabout mother left him crippled. He hasn't been sleeping well lately.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Logical. Flaws: Addict, Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Bricklayer
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Terran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 16000 cp. Red garnet (70 gp). Brown-green garnet (70 gp). Chalcedony (80 gp).
Hugh Barton, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. He keeps his long golden hair kept up in a rat tail. His hazel eyes are slightly larger than normal.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a white middle class family as the only child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been saving his money to try and buy his brother's freedom.
Motivation: His religion dominates his actions; and to reunite with his absent father
Ideals: Justice. Flaws: Mundane. Bonds: Poor, Immigrant, Family, Religious. Occupation: Spy
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 65 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 1100 gp.
Arnold Hadleigh, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his white hair in a flapper bob. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A powerful necromancer made him what he is. From there he went from mercenary job to mercenary job. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Mentor. Occupation: Stylist
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
Wymar Shirley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears grey trousers with tan and white striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. He keeps his black hair in a flapper bob. His eyes are blue and catlike.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He never wears the same outfit twice, unless he absolutely has to.
History: The child of western immigrants he idolized his mother. From there he went from mercenary job to mercenary job. He has never given up on his painting dream.
Motivation: Money/treasure; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist, Artistic. Bonds: Immigrant, Adventurer, Rich. Occupation: Laborer
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Chalcedony (30 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
