Nicholas Hailey, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses like a well dressed Engraver does. His white hair is lengthy. His ears are large.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great joy in being the best Engraver in town.
History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He has achieved small success as a Engraver.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Engraver
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Theobald Barton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a white vest and prefers tan and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is braided into rings. His eyes are hazel and catlike.
Personality: Calm and collected, he is a well trained Farmer. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Farmer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Further expansion of business; and expand his business
Flaws: Ugly, Hedonist, PTSD. Bonds: Job, Mentor. Occupation: Farmer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 60 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp. Black opal (1200 gp). Zircon (70 gp). Sard (70 gp).
Gerard Oakley, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. He is bald on top and has large black tufts of hair around his ears. His face is scarred and worn.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A powerful slaver made him what he is. A few years later when the east was not economically sound they moved to his current location. He struck the Locksmith job and began his own company from there.
Motivation: To clean up the streets; and wants to open a new tavern
Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Mentor, Immigrant, Guardian. Occupation: Locksmith
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alexandre Enfield, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems, and he perpetually has his club ready. He has a silver handlebar mustache and slicked back silver hair. He tend to wears goggles to shield his eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Fighting, Disciplined, Justice, Gifted. Bonds: Rich, Religious. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp. Fire opal (1300 gp). Violet garnet (700 gp). Red garnet (90 gp). Fire opal (1300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Aldous Melancon, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His brown hair is lengthy and is close to two feet long. He has green eyes and a green hat with a black feather.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Apothecary father left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his daughter; and to get a good night's sleep
Ideals: Justice. Flaws: Sensitive, Disease, Insomniac. Bonds: Immigrant. Occupation: Bellfounder
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2900 sp.
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