Gunter Dryden, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His chestnut hair is cut short. His thin eyebrows rest above his beady brown eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.
History: He comes from a rich eastern family. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and retire the richest man in the east
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Sellsword
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 21 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 13 (+1) | 14 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +1
Possessions: 300 gp. Deep blue spinel (400 gp). Obsidian (11 gp). Sardonyx (30 gp).
Shane Kensley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears baggy green pantaloons and a brown scarf. He has a hunchback. His red hair is smooth and relatively long. His brown eyes dart from person to person.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Gardener, who enjoyed hunting, Shane was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Body Guard.
Motivation: Expand his business; and sabotage a competitor
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Nature, Job. Occupation: Body Guard
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Lapis lazuli (8 gp). Pink pearl (130 gp).
Frederick Oakley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is lengthy. His eyes are brown and catlike.
Personality: A deeply religious man he believes everything happens for a reason. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Bonds: Attractive, Religious, Enemies, Poor. Occupation: Sage
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Giant, Undercommon
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in a clean white cloak covering his clean studded leather. His chestnut hair is smooth and relatively long. He has gleaming, smiling gray eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Bertram was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: Money/treasure; and to unite with his sister
Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Family, Rich. Occupation: Stableman
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. 1 Average lock. 1 Spyglass. 1 Backpack.
Gilbert Blakely, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a faded coat and loose pants complete with small hat. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His fierce violet eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.
History: He was born in the north, but his parents moved at a very young age to the east. After coming to the age of reason, Gilbert took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Detective
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1100 sp. White pearl (70 gp). Banded agate (10 gp).
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