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Advanced [show]


Trey Stanton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his golden hair down. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trey was born the youngest of three triplets. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and doesn't want to be a mayor and was forced into it by his family

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Slave, Family. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Trey Stanton, Male Human Rogue 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 10 (+0)16 (+3)
Skills Investigation +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Sylvan, Goblin, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Heward Tattersall, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Fortune-teller. His moppish brown hair is in a traditional bowl cut. His eyes are likewise green.

Personality: He has always had a great fascination with Human culture. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He inherited the family business which he has now maintained for 13 years.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Racist. Bonds: Job, Poor. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Heward Tattersall, Male Human Expert 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)10 (+0) 12 (+1)11 (+0)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Breastplate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


William Moreno, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears brown trousers with grey and green striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. His chestnut hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is very quiet and rarely speaks above a whisper. He does not believe in violence as a means to an end. He is a dedicated Unemployed but believes his peers are too gung-ho.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered painting. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is not mentally stable, and does not behave rationally

Ideals: Pacifist, Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Unemployed

Voice: Old thin voice

Attributes [hide]

William Moreno, Male Human Rogue 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)11 (+0) 10 (+0)9 (-1)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp. 1 Hourglass. 1 Superior lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Ernest Blyth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. His black hair, when down, is lengthy. His amber eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.

History: Born in the south to a Bather, Ernest learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Addict, Insane. Bonds: Job. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Ernest Blyth, Male Human Barbarian 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 77 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 14 (+2)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bertram Breeden, Male Human [Permalink]

Personal [hide]

Description: A 6'5" northern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is cut short. He wears crescent spectacles with a black brim.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born into a rich family. In his 13th year, his parents were killed by a drow raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He hasn't been sleeping well lately.

Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new shipwright responsibilities is difficult

Flaws: Insomniac. Bonds: Rich, Attractive, Family, Enemies, Job. Occupation: Shipwright

Voice: Hollow voice

Attributes [hide]

Bertram Breeden, Male Human Commoner 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)16 (+3) 14 (+2)11 (+0)
Skills Investigation +6, Persuasion +3
Senses Passive Perception 12
Languages Common, Terran, Sylvan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 5000 sp. Malachite (6 gp). Alexandrite (1200 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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