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NPC Generator

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Advanced [show]


Roger Langley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Painter, and sports empty pouches on his belt. He has no hair. His eyes are green and he is always smoking a pipe.

Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Roger was born in the north. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Slave. Occupation: Painter

Voice: Slow speaker

Attributes [hide]

Roger Langley, Male Human Rogue 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 46 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Geoffrey Langley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He carries with him a set of morningstars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His golden hair is still thick. He has several tiny emerald earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the north, but his parents moved at a very young age to the west. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Body Guard like his mother before him.

Motivation: He feels threatened by others; and further expansion of business

Ideals: Fighting, Philantrophist. Flaws: Fearful. Bonds: Rich, Job, Immigrant. Occupation: Body Guard

Voice: Can't modulate volume

Attributes [hide]

Geoffrey Langley, Male Human Commoner 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 15 (+2)8 (-1)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Altham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears light armors faded through time and improper care. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady brown eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west to a Apothecary, Charles learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Apothecary for hire.

Motivation: His religion dominates his actions; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Religious. Occupation: Apothecary

Voice: Speaks with lips pursed

Attributes [hide]

Charles Altham, Male Human Expert 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)9 (-1) 11 (+0)14 (+2)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Star ruby (900 gp). Azurite (5 gp).


Social Check DCs


Drogo Badger, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man tends to wear a green poncho over his likewise colored trousers and shirt. His silver hair is matted, messy, and big. His gray eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world.

Ideals: Joker, Logical. Flaws: Ugly, Emotional. Bonds: Rich. Occupation: Weaver

Voice: Speaks with lips pursed

Attributes [hide]

Drogo Badger, Male Human Commoner 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)9 (-1) 16 (+3)12 (+1)
Skills Insight +5, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 12000 cp.


Social Check DCs


Alex Anderton, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a white coat with brown slacks. He is portly but not overly obese. His chestnut hair is cut short. His brown eyes dart from person to person.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He plays an instrument quite well.

History: Born to a Miner, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 11 years.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Job, Has a crush. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Alex Anderton, Male Human Rogue 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)17 (+3) 12 (+1)17 (+3)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40000 sp.


Social Check DCs

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