Clerebold Marlee, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, blue, dusty cloak. His red hair has been sun bleached extensively. His face is scarred and worn.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is an amazing painter.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Roofer, but he was a colossal failure. He has worked as a Blacksmith like his mother before him.
Motivation: Meet up once more with his childhood friend; and to be a roofer again
Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Job, Adventurer. Occupation: Blacksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp.
Hugh Tinley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. His hair, while still mostly golden, has prominent grey streaks. He wears an eyepatch.
Personality: Hugh hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. As long as the job gets done he does not care how it got done.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Hugh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Hugh's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Ideals: Artistic, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Banker
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Jocelyn Watson, Male Human [Permalink]
Personal [hide]
Description: This man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his greataxe, and sports empty pouches on his belt. His long blonde hair reaches down to his waist. He has gleaming, smiling gray eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also has developed a complete distrust of the Mason profession.
History: He is a Lamia in disguise. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: Expand his business.
Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Herbalist
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2700 sp. Banded agate (10 gp).
Bernard Branson, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. He wears his brown hair down. He has gray eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Bernard lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has dedicated himself to building a better village for his children.
Motivation: To settle down with his crush; and he wants to meet his childhood hero
Bonds: Job, Has a crush, Adventurer, Family, Rich. Occupation: Seamstress
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Freshwater pearl (9 gp). Blue sapphire (1400 gp). Black pearl (200 gp).
Lance Chester, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. His silver hair is styled in orderly dreadlocks. He is baby faced.
Personality: Calm and collected, he is a well trained Shepherd. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Shepherd, Lance learned a great deal about his mother's area of expertise. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Meet up once more with his childhood friend; and wants to raise his children well
Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Shepherd
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 600 gp.
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