Gomory Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A 5'7" southern man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his black hair. His brown eyes peer out from beneath his top blue hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is frequently practicing swordplay.
History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Poor. Occupation: Fortune-teller
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 200 gp. Black opal (1300 gp). Red-brown spinel (160 gp). Obsidian (14 gp).
Anselm Hale, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. He has wavy silver hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the west. He struck it rich when he found rare goods in large quantities. He left for the west, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and he uses money and sex appeal to get what he needs
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Rich, Attractive, Immigrant. Occupation: Butcher
Voice: Indian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp.
Justin Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a violet tunic with blue highlights, and long brown pants that bunch up around his shoes. His golden hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Justin was born the youngest of three triplets. He worked as a nervous Knight and found it very stressful. He now owns his own business.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Religious, Family, Job. Occupation: Knight
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
Possessions: Black opal (1500 gp). Aquamarine (300 gp). Sardonyx (80 gp). Sard (80 gp).
Cory Dalton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a perfectly clean shirt and pair of pants. His silver hair is drawn into a tight pony tail with a cross scrunchie. His fierce violet eyes like to dwell on things.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the south; and to get a good night's sleep
Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Attractive, Poor, Nature. Occupation: Bricklayer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 50 pp. Sard (50 gp). Eye agate (16 gp).
Bertram Wakefield, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. He wears his auburn hair up in a very large beehive style do. He has a dull look in his brown eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with his god.
History: The child of a Doctor, who enjoyed hunting, Bertram was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A deep hatred of orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Flaws: Shy, Antagonistic. Bonds: Attractive, Religious, Nature, Enemies. Occupation: Layabout
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 8 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 5 (-3) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
